Project 5: Advanced Computer Graphics: Animation with MED


Reference for this project: Chapter 5 and 6 (Link to page of draft book chapter. and draft book chapter.)




Skinning the Model


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Figure 1.  Blank texture map of model..
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Figure 2.  Imported skin.


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Figure 3.  Final skinned model viewed in MED.



Animating the Model using MED


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Figure 4.  Two frames from animation walk cycle.

Testing the model in a game:

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Figure 5.  Skinned model in game.

Report and demonstration:



Copyright © 2005- 2007  by Thomas Paul Weldon


ACKNEX, WED, MED, and 3D GameStudio are trademarks of Conitec Corporation.
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PAC-MAN trademarks or registered trademarks of Namco Limited
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Autodesk, 3D Studio, and 3ds Max are trademarks or registered trademarks of Autodesk, Inc.
Alias and Maya are trademarks or registered trademarks of Alias Systems Corp.