Project 4: Advanced Computer Graphics: Building models using MED

Reference for this project: Chapter 4 (Link to page of draft book chapter.)

Preliminary Sketch of Model

Figure 1.  Rough sketch of model.

Running the Model Editor MED

Figure 2.  Just a cube placed.
Model Design:

Figure 3.  Extruded and half-body with polygons deleted and prepared for welding.
Figure 4.  3D view of body with neck.
Figure 5.  Final model in correct orientation facing proper direction.

Testing the model in a game:

Figure 6.  Model in placed in level for testing.

Figure 7.  Model in game appears as a silhouette.

Report and demonstration:

Copyright © 2005-2007 by Thomas Paul Weldon

ACKNEX, WED, MED, and 3D GameStudio are trademarks of Conitec Corporation.
Microsoft, DOS, MS-Dos, Windows, DirectX, Halo, and Direct3D are trademarks of Microsoft, Inc.

PAC-MAN trademarks or registered trademarks of Namco Limited
Nintendo, Mario, are trademarks of Nintendo
Atari, Pong, are trademarks of Atari
Intel, 8086, are trademarks of Intel Corporation
id, DOOM, and Quake are trademarks or registered trademarks of Id Software, Inc.
Autodesk, 3D Studio, and 3ds Max are trademarks or registered trademarks of Autodesk, Inc.
Alias and Maya are trademarks or registered trademarks of Alias Systems Corp.