Project 3: Building and exploring graphics levels using WED


Reference for this project: Chapter 3 (Link to page of draft book chapter.)
Level Design: Design the level shown below:

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Figure 1.  WED level views.
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Figure 2.  Ramp doorway views.
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Figure 3.  Shadow cast on ground.

Obstacles and stairs:

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Figure 4.  Three cubes of increasing height 16, 32, 64 quants.


Report and demonstration:



Copyright © 2005-2007 by Thomas Paul Weldon


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